Warzone 2100 4.0.0 Released with New “Factions” for Multiplayer

April 7, 2021 — Leave a comment

Warzone 2100, real-time tactics hybrid computer game, released version 4.0.0 a few days ago with tons of changes.

The new release of the open-source 3D real-time strategy game features new graphics backend support:

  • New support for Vulkan 1.0+, OpenGL ES 3.0 / 2.0, DirectX (via libANGLE, OpenGL ES -> DirectX), Metal (via MoltenVK, Vulkan -> Metal)
  • In addition to the existing support for OpenGL 3.0+ Core Profile, OpenGL 2.1 Compatibility Profile

Other features include:

  • New “Factions” for multiplayer / skirmish
  • Higher-res terrain textures, backdrops
  • New Music Manager, + Lupus-Mechanicus’s new soundtrack album
  • Support for “script-generated” / “random” maps (and two new built-in maps that take advantage of this: 6p-Entropy and 10p-Waterloop)
  • Scrollable room chat, and many other UI / widget improvements
  • Updated / smarter AI bots (Bonecrusher, Cobra)
  • New “headless” mode (for --autogame, --autohost, --skirmish)
  • JS API enhancements, + a new “Script Debugger”
  • Removal of Qt as a dependency, + a new embedded JS engine: QuickJS
  • Quality-of-Life / smoothness improvements
  • Hundreds of bug fixes

For more details, see the ChangeLog file in the github project page.

How to Install Warzone 2100 4.0.0 in Ubuntu:

The game offers official Snap package, which can be easily installed from Ubuntu Software:

Don’t like the containerized software package? For Ubuntu 18.04, Ubuntu 20.04, Linux Mint 19/20, and based systems, grab the classic DEB package from the link below:

Download Warzone 2100

Then open terminal from system app launcher, and run command to install the deb package:

sudo apt install ./Downloads/warzone2100*.deb

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